Don't go after the red Z's because they pop the bubble. Blue Z's can be captured by using a bubble gum bubble. Z's - The Z's are essentially Bart's health in the windworld. Touch it and it will point in the direction of the page. ? Marks - The ? marks appear after jumping over a mailbox. Burps are useful for killing off any enemies on the screen, and can also be acquired by jumping over mailboxes. You can get gum by jumping over mailboxes. Bubble Gum - The gum is used to capture Z's. Items- Watermelon - These give you seeds that you can shoot at enemies. C + Left or Right.Move screen right and left. The points will be used to give a final score at the end. Points - You can get points by doing pretty much anything in the game. Eventually the bar will stretch from one end of the screen to the other. An easier way to widen the Z bar is to ride the skateboard for a while. You can collect more Z's by moving the bubble gum bubbles around and touching any Z's you see. If you collect the two Z's as far apart as possible you can make a really wide bar that can hold more Z's, in essence more health. You can make a new Z bar by having at least two Z's. If you ever get down to one or *gasp* ZERO Z's, the bar will disappear. Z's (Health) - That Z bar at the top will contain any number of small Z's, which basically represent your health. Just hit the blue Z's when they are under your bar to catch them. You can use it hit enemies on the screen, or collect blue Z's to add to your Z bar. Bubble gum - Press B to shoot out a bubble and keep holding B to control the direction of the bubble. This will kill off all enemies on the screen. Soda - Press C + Up to use a soda for a burp bomb. Jump over the three Blinky fish to collect three pillows and if lose all your Z's, the pillows will start a new Z bar for you. Pillows - The pillows are collected by jumping over the orange Blinky fish that start appearing after you have a few pages. Status Screen- Watermelon - Press C to shoot watermelon seeds at enemies. Although it may seem pretty straight forward, the place makes absolutely no sense if you don't have the manual to explain what's going on. Where is Bart, and will he get all of his homework back? = 2.0 THE WINDWORLD = What is the windworld? Just a fancy word to refer to the street that you will be spending most of your time on. He quickly goes to the window and jumps out only to find himself falling through a cloudy sky. As he sleeps a mysterious wind blows into his room, and Bart manages to wake up just as his homework flys out the window. His head is on the desk and snoring after only fifteen minutes of hitting the books. This time he's promised to study all night long and get a good grade. 1.2 Story - Bart has failed one too many classes and one more "F" on his report card will get him in some REAL trouble. The era only consisted of two games (Bart's Nightmare and Virtual Bart) but it was a stepping stone nonetheless. the World had some variety in it), and this game brought about the option to play stages in any order. The days of the linear platformer were in the past (though Bart vs. Bart's Nightmare ushered in a new era for Simpsons gamedom. the Space Mutants was released first on the Genesis, but it was just a graphical update to the original NES game). Bart's Nightmare was also the first original Simpsons game on the 16-bit consoles (Bart vs. 5.1 Version History 5.2 Guide Credits 5.3 Contact Information 5.4 Legal Stuff = 1.0 INTRODUCTION = - 1.1 Game Details - The SNES version of Bart's Nightmare was released in 1992, and the Genesis version followed a year later. The FAQ/WALKTHROUGH for BART'S NIGHTMARE, v1.1 Based on the Sega Genesis version Written and maintained by SubSane Last Updated Septem= TABLE OF CONTENTS 1.0 INTRODUCTION 1.1 Game Details 1.2 Story 2.0 THE WINDWORLD 3.0 WALKTHROUGH 3.1 Bartzilla 3.2 Temple of Maggie 3.3 Bartman 3.4 Itchy & Scratchy 3.5 Bart's Blood-circulation 4.0 CODES & SECRETS 5.0 LEGAL / MISC.
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